I think that will be unique to this title, since it's not off-the-shelf software. So we have some proprietary schemes the team has been working on. Look-you want to do that stuff in a custom, private game, that's your business, but if you're playing out there in the world, in the community, we are going to try to make it fun for as many people as possible. But we have a lot of experience, especially after Black Ops, seeing what people were doing to the game, and we want to make sure. They do a good job and clearly that's their job, to do that stuff. We've been working on proprietary schemes, we're not just relying on the commercial schemes that. We know it's a huge issue in PC gaming, for online gaming. One of the things I know that the team has been focused on for the PC is, in particular, anti-cheat mechanisms. But it's an important security consideration. I can tell you that that wasn't a business decision on our part. That was actually one of the primary reasons why you could rent a server. Once you let those server files out, there's a problem. Is it an issue related to anti-cheat? I think that was something a lot of people.
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